The antitrust lawsuit filed against Valve by Wolfire Games in 2022 has now been certified as a class action, and that could be a real headache for Valve. Instead of applying only to Wolfire (and Dark Catt Studios, which filed a separate antitrust lawsuit in 2021), the action will now apply to virtually anyone who's sold games on Steam since 2017.
Overgrowth developer Wolfire originally in April 2021, contending that Valve uses Steam's dominance in the PC gaming marketplace to suppress competition and extract an unfairly high cut of sales made through the store. The case was in November of the same year, but Wolfire was given 30 days to amend and refile its complaint, and so it did, bringing the case in 2022. In July of that year, Wolfire's suit was combined with a similar antitrust lawsuit filed by Dark Catt.
"It is an honor to represent the interests of all PC game developers as we fight to ensure that competition is not being unlawfully restrained," Wolfire founder and CEO David Rosen told PC Gamer. "We’re committed to letting the facts speak for themselves and trust the legal process to thoroughly and fairly evaluate our claims."
Valve took another bump in the ruling as the judge denied its request to exclude the testimony of Dr. Steven Schwartz, called by the plaintiffs as an expert witness. "Dr. Schwartz’s methods are reliable and within the norms for admission," the ruling states, while Valve's arguments against his inclusion "go to the weight of the evidence, rather than admissibility."