The open-world DriveShoot games Watch Dogs and Grand Theft Auto V have enough in common that
rummy mars they beg a certain

amount of comparison. Despite GTA V‘s generally higher production values, Watch Dogs handily outdoes it in one crucial way.
Back when GTA V came out, I wrote an
rummy master article about how the game’s shooting doesn’t work very well. https://kotaku.com/two-important-things-gta-v-is-still-getting-wrong-1405642943 GTA V

is overly reliant on auto-aim, to the point where if you set the game to manual aiming, zooming in jerks your aim up and makes it difficult to hit anything without first re-calibrating your reticle:cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1591583344","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"grand-theft-auto","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); Furthermore, GTA V lacks a persistent reticle (except in the shooting range above), which makes it very hard to
rummy modern line up follow-up shots while in free-aim mode. Meanwhile, Watch Dogs‘ shooting works much better: For all the complaints I have about Watch Dogs, Ubisoft deserves recognition for making the on-foot action handle far better than GTA V. It’s easier to run, easier to corner, and easier to take cover. If only GTA V’s foot-chases and shootouts could handle like Watch Dogs!
It’s a state of affairs that’s even stranger given that Rockstar’s own Max Payne 3 handled even better than Watch

Dogs does. And of course, they got the aiming right, too: We can always hope that the next-gen/PC versions of GTA V will feature re-tuned shooting controls. Failing that, there are always PC mods…