When I play the Elder Scrolls games, I usually like to crouch walk around backstabbing guys like some kind of Aldi-brand Garrett from Thief, but I also always carve out space for Conjuration magic when things get hairy, summoning a Storm Atronach or some manner of stinky skeleton to fight for me. Work smarter, not harder! In its Halloween update, the magical mini-Morrowind is now riches777 letting us do just that.
update adds a new bone boy-summoning spell to the game, located on a new island in the game's asteroid field open world and locked behind some presumably necromantic combat challenges.
It's a perfect fit for Dread Delusion's fiction as well, which celebrates the undead, curses, and copious biological g2g1bet defilement. If you've been undecided about a game to get you into the festive Halloween spirit, you could do far worse is all I'm saying.
As an aside, I love how Dread Delusion's world being a collection of floating islands makes adding new areas and quests so organic and intuitive: Just chuck a new floating island in there and we're good to H25 go.
This update seems to be a bit of an appetizer before the main event of , also set to arrive sometime this fall. The Clockwork Kingdom will be Dread Delusion's third hub area, offering a new leg of its main quest in the realm of a mad machine god.
The Rise of the Skeletons update also adds a number of quality of life changes and bug fixes, with Dread Delusion shaping up to be something quite special in early access. I loved this RPG even in its most bare bones state at its initial release, and I can't wait to see its final form.

