Japanese patent attorney, burdened with a party pooper's knowledge, says Nintendo having 22 out of 2

Author: Unit 734 | Date: 0001.01.01

has, as one might imagine, set the internet on fire. Primarily because most people like a good underdog story, and also because Nintendo has built a reputation for being .

As such, cheers went up on the internet when it was that Nintendo's patent claims, which primarily seem poised to target Palworld, had suffered 22 rejected claims (out of 23) in the US—which naturally made headlines since, on digital paper, this sounds like a big win. In practice? It's apparently business as usual.

GamesFray's original article also highlights this as a typical tactic, stating: "A product can even infringe dozens of claims from a single patent … In general, the more claims w69 slot เครดิตฟรี 188 บาท an accused service or product infringes, the better for the patent holder. One simple reason for which it is good is that even if one or more claims turn out to be invalid, you may still have one or more left that survive."

In other words, claims are cast with a wide net because of the advantages of having multiple claims being infringed—and patent rejections appear to be commonplace. which found that only 11.4% of patents were given an allowance with no rejections at any point in the US. If you've got money to burn and want to nail down commercial dominance—which Nintendo pxj เข้าสู่ระบบ certainly does—then starting broad is pretty similar to opening a session of haggling by naming a high price. You might as well try.

As the GamesFray article does state, the term "final rejection" is a bit misleading, too. Nintendo can certainly modify its claims or appeal them. In fact, this back-and-forth process actually has a name——and it typically goes on for a while. On that point, a suggests Nintendo, by requesting an interview with the patent examiner, could be angling to "persuade the examiner that more claims than only one out of the 23 should be granted".

While the news "Palworld is being sued by Nintendo" was pretty dramatic, the actual process of applying for patents is long, boring, and includes a lot of revisions—that's not to say Nintendo isn't encountering any turbulence in the US. It still clearly has work to do, but said work appears to be par for the course.

: Most massive
: Number crunching
: Unlimited exploration
: Live craft love
: Fight or flight

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