After getting a look at developer Arkedo’s new venture today, CEO Camille Guermonprez told me something very, very interesting: more published devs might go indie. https://kotaku.com/arkedo-the-funniest-press-release-ive-ever-read-5379856 “Pro studios looking at this marketplace with growing interest,” he said in an email.

“I know quite a few French studios for instance (but also some
H25 US and Canadian ones), with a great track records on published games, who are working on XBL Indie projects right now.”(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); I don’t think there’s anything “wrong” with a published developer deciding to explore indie venues — but then, I’m not a struggling indie dev with no game titles to my name. Nor am I a middling professional game developer in a savage economic situation. So I can’t really judge if it’s “fair” for a developer with
h25 com สล็อต a wealth of professional design experience to put their product out on a platform where it’s in direct competition with products from new-comers.
I guess it all comes down to what you define as “indie.” Is it just that you’re low-budget and off-beat, or is there some unspoken rule that once you

“make
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it big” with a published title on a platform like the Nintendo DS that you’ve “sold out” and become mainstream. From my perspective, the answer may not matter. All I know is I’m going to start seeing more games on the Xbox Live Indie service, and many of them might benefit from the experience a professional dev. And I won’t have to pay an arm and a leg — so win!