Blizzard addresses Diablo 4 beta test complaints_ This was not a 'marketing beta'

Author: Unit 734 | Date: 2025.11.27

The Diablo 4 beta that ran over the weekend was really good—a return to form for Blizzard in the eyes of many fans, myself included. But it was also rough around the edges in a number of notable ways. The reason, Diablo general manager Rod Fergusson told Eurogamer, is simple: It was a real, actual beta test.

"'Beta' has been a twisted word that has become 'marketing beta', which means demo, and for us this was a true beta because we wanted to be able to test that load and what does it mean to get a lot of players in?" Fergusson said. "And Friday was a little bumpy because of that, but the way that we looked at it is the issues we find now are issues that will be a lot smoother at launch. And so this weekend was to prepare for next weekend, and next weekend prepares for launch."

It's a fair point, and one that I, as an oldster, have grumbled about occasionally myself. There was a time when being in beta meant a game was close to, but not quite, finished, and the point of a test was to put the boots to it and find out what still needed work. In more recent years, though, it's become more of a marketing tool: A free preview event with what is essentially a finalized product. And so a lot of people just aren't used to seeing games that are in an actual beta state.

The good news is that Fergusson said e19 the beta test accomplished what it was meant to: Blizzard was able to address server stability issues with "six really big hotfixes," and it's confident that it'll be able to handle the larger rush of players when betdog it goes into full release.

"We had goals around how many people were going to be playing because we really wanted to test the servers, and so we've exceeded the number of players we thought we were going to get," Fergusson said. He didn't have the final player count on hand, but said that it was "well over a million people." Blizzard hopes to ramp that up to "millions of people" in the open beta that runs this weekend.

"The reason we're doing these tests—I mean, part of it is we want people to get hands-on and see if it's a great experience or not, and fortunately, once we got into Saturday, the last two days have been phenomenal in terms of feedback positivity," Fergusson said. "But beyond getting it into players' hands to try it themselves, and to get balance-feedback and other feedback that [game director Joe Shely’s] received, it really is about making sure we can run it at load."

From my perspective, I thought the beta went very well. The queue times on Friday were pretty rough and I did get booted straight out of the game once or twice, losing a little bit of progress each time. But by Saturday morning, there was basically no wait to get in, and I played without issue for hours on end. The game itself also made a very good impression overall: As one redditor put it, Diablo 4 "seems to be Blizzard back in their old form."

If you didn't make it into the first Diablo 4 beta, which was limited to people who preordered or received a promotional invitation, you can jump into the open beta this weekend: The action starts at 9 am PT/12 pm ET on March 24, and you can start sbfplay preloading the game two days earlier, beginning at 9 am PT/12 pm ET on March 22.

Access Point Comments

@GameAddict5129

Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. The promotions and bonuses offered are very generous. I especially love the daily free spins and deposit bonuses. They make playing even more enjoyable and increase my chances of winning big. The platform keeps me engaged for hours every day.

@GameAddict5058

I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

@SpinQueen2950

I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly. Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further.

Recommended Reading

The internet's unsurprising reaction to Apple's Vision Pro headset is a mix of wonder and cringing a

Summary: If you watched Apple's WWDC event live, you might have had the [[link]] same reactions to the announcement of the Apple Vision Pro AR/VR headset as I did.'That's neat.' 'Oh yeah, that's really cool.' 'Sorry, h...

Blizzard has now fixed the accidental nerf it gave to every Diablo 4 player on the same day its brut

Summary: Recent updates December 6, 2023: Blizzard has now resolved this issue via hotfix, restoring Glyphs to their original levels, and also the radius of those Glyphs if the [[link]] bug caused a drop from level 15...

Diablo 4 and Cyberpunk 2077 now run on a Mac with Apple's new game compatibility toolkit

Summary: Apple has announced a new tool to translate games coded for Windows onto MacOS. [[link]] It sounds a lot like Proton, Valve's compatibility layer for the Steam Deck, or more generally Wine for Linux, and it's ...